Global Gaming Market Overview:
The latest report by IMARC Group, titled “Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027,” finds that the global gaming market reached a value of US$ 184.6 Billion in 2021. Gaming refers to playing electronic games through various means such as computers, mobile phones, consoles, and arcade machines. It is known to improve hand-eye coordination, mental and physical health, multi-tasking, as well as problem-solving ability of the gamer. Video games stimulate the mind and body, and provide entertainment and relaxation for the player and the spectator. It also helps children develop certain skills, improve cognitive ability, and supplement classroom teaching for educators. In recent years, the gaming industry has been revolutionized due to the increasing penetration of the internet and the boosting sales of smartphones.
List Of Top Gaming Companies Worldwide :
- Tencent Holdings Limited
- Sony Corporation
- Microsoft Corporation
- Apple Inc.
- Activision Blizzard, Inc.
- Google LLC
- NetEase Inc.
- Electronic Arts Inc.
- Nintendo Co., Ltd.
- Bandai Namco Holdings Inc.
We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.
Global Gaming Market Trends:
The rising popularity of e-sports and the easy availability of online games in different genres such as strategy, action, simulation is driving the market growth. Besides this, the introduction of advanced network connectivity and the 5G evolution is facilitating cloud gaming, allowing users to stream high-end games across any handheld devices and eliminating the need for a traditional gaming console. In addition, gamers are extensively investing in online games such as League of Legends, PUBG, Fortnite, World of Warcraft, and Minecraft.
Moreover, various games that provide the possibility of exploring and seeking quests, like Grand Theft Auto and Batman: Arkham Knight, are also fueling the market growth. Furthermore, technological advancements in software and hardware like augmented reality (AR) and virtual reality (VR), along with the advent of advanced graphical engines and information technology, are creating a positive outlook for the market. Looking forward, we expect the market to reach a value of US$ 314.8 Billion by 2027, exhibiting a CAGR of 9.2% during the forecast period (2022-2027).
Key Market Segmentation:
- Breakup by Device Type:
- Consoles
- Mobiles and Tablets
- Computers
Currently, mobiles and tablets account for the largest market share.
- Breakup by Platform:
- Online
- Offline
The offline segment holds the majority of the largest market share.
- Breakup by Revenue Type:
- In-Game Purchase
- Game Purchase
- Advertising
The market is categorized based on the revenue type into in-game purchase, game purchase, and advertising.
- Breakup by Type:
- Adventure/Role Playing Games
- Puzzles
- Social Games
- Strategy
- Simulation
- Others
On the basis of the type, the market is segregated into adventure/role playing games, puzzles, social games, strategy, simulation, and others.
- Breakup by Age Group:
- Adult
- Children
At present, adult games currently dominate the global gaming market.
- Regional Insights:
- Asia Pacific
- North America
- Europe
- Middle East and Africa
- Latin America
Amongst these, Asia Pacific holds the leading position in the market.
TOC for the Gaming Market Research Report:
- Preface
- Scope and Methodology
- Executive Summary
- Introduction
- Global Gaming Market
- SWOT Analysis
- Value Chain Analysis
- Price Analysis
- Competitive Landscape
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